AI Insights · Timothy · July 2022
Top 5 iOS Card Battler Apps in the US: Q2 2022 Performance
Discover the performance trends of the top 5 Card Battler apps on iOS in the United States during Q2 2022, including insights on weekly downloads, revenue, and active users.
The second quarter of 2022 showcased interesting performance trends for the top 5 Card Battler apps on iOS in the United States. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.
Hearthstone experienced a varied revenue trend, peaking at around $514K in mid-April and ending June with $281K. Weekly downloads for the game remained relatively stable, fluctuating between approximately 3.6K and 6.7K. Active users saw slight variations, with the highest number reaching approximately 98K at the end of May.
WWE SuperCard - Battle Cards had a consistent revenue stream, with weekly earnings ranging from $112K to $241K, peaking at the end of April. Downloads saw a decline from about 6.6K in early April to around 2K by the end of June. Active users also displayed a downward trend, starting at 59K and gradually decreasing to approximately 46K by the end of the quarter.
Magic: The Gathering Arena showed a significant revenue spike in late April, reaching $392K. Afterward, it stabilized around $111K to $207K per week. Downloads remained steady, typically around 8.5K to 11K per week. Active users held steady as well, with weekly numbers fluctuating between 64K and 69K.
Yu-Gi-Oh! Master Duel had a notable revenue peak in early May at $258K, but by late June, weekly revenue had dropped to around $69K. Downloads showed a high point of about 25.7K in mid-May, eventually stabilizing around 19K. Active users saw a decline from approximately 72K at the end of March to about 46K by the end of June.
Mighty Party: Battle Heroes demonstrated steady revenue, peaking at $157K in mid-April and maintaining figures around $100K to $130K throughout the quarter. Downloads saw a decrease from around 24K in early April to approximately 10K by the end of June. Active users followed a similar downward trend, starting at 205K and ending the quarter at around 146K.
Overall, these top 5 Card Battler apps showed a mix of peaks and declines in their performance metrics. For more detailed insights and data, visit Sensor Tower.